
For another non-musical example look at something like Flappy Bird (again, flow out the wazoo). It's a pretty blurry line between rhythmic button pressing and QTE. Maybe, but you could also easily make the argument that stuff like or Guitar Hero (or any rhythm game) is based hugely on flow. Those are repetitive, basic QTEs that, while being unchallenging, require your attention instead of letting you appreciate the landscapes as you wish. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.

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THE PATHLESS GAMEPLAY FULL
Explore an open world: Craft your way through a beautiful open world full of secrets.The bond with your eagle and the fate of the world hang in the balance. Explore misty forests full of secrets, solve puzzles in ancient ruins, and test your skill in epic battles. Forge a connection with your eagle companion as you hunt corrupted spirits, but be careful not to become the hunted yourself. Become the Hunter, a master of archery who travels to a mystical island to dispel a curse of darkness that grips the world.
